A Highland Song, the latest title from studio 80 Days Inkle, might look like a rhythm action game, but it’s partly inspired by Legend of Zelda: Breath of the Wild.
Inspired by the Scottish Highlands, A Highland Song is “a journey through nature”, where you play as Moira, a rather “fragile” character.
In an interview with Edge Magzine, director Joseph Humfrey admits “we’ve never done a game with a jump button before”, and says the climbing sections are a nod to Breath’s stamina system. of the Wild.
It is basically a rhythm survival game. Humphrey says the game isn’t a traditional craft survival game, but draws on his own personal experience to bring to life the very real issues Moira faces while climbing the Highlands. For example, you’ll worry about temperature changes dropping as you climb, which means you’ll then have to seek shelter to avoid killing Moira from the cold.
The Highlands are rather inhospitable to people, with mountains ranging from 900m to 1300m and temperatures often dropping below zero, “but the experience of being out in the wild is not just one of cruelty and survival brutal and macho,” adds Humfrey.
There is also the freedom that comes with such open spaces and the feeling of being in harmony with nature. This is perhaps what inspired the rhythmic side of the game. Players can feel immersed in the culture with Irish folk band Talisk and Fourth Moon providing the soundtrack for the entire game.
“The music kicks in and procedurally generates a section of obstacles that match the shape of the music,” Humfrey explains. “The longer she can stay in the music, the further she’ll go, and the better she’ll feel, and the more fun you’ll have.”
There was no release date announcement, but it will be available on PC.
Read more about A Highland Song, Inkle’s rhythm game set in the Scottish Highlands